- Jul 6, 2023
- 545
- 1,225
Complitely agree. I just don't get how you may be so unproductive after 5 years of training in writing during your game development and so much rework. People get a diploma in less time that thisCrush's problem is production and he needs to find a way to get help increase production.
I just want to cry when thinking about all this waste of potential and the slowest writing process in the world
Unfortunately it's not my unique or personal definition, but the ugly truthI get you, just know others might see it differently. You have a unique definition on the way you see it, and it's perfectly acceptable to see it that way. Personally I don't see most Rap as music but as poetry since it lacks instrumental music behind it. My definition of music is tailored, just like how you are tailoring the definition of what a game is. We are doing the same thing, we are using a personal definition which is fine, but others will see it differently.
If you don't want to believe me, believe
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Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page[..], while making narrative choices along the way. Another main characteristic of visual novels is their strong emphasis on the prose, as the narration in visual novels is delivered through text. This characteristic makes playing visual novels similar to reading a book
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